/ Published in: jQuery
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Add the init() function to your document.ready call. This allows touch events to be handled like click events.
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function touchHandler(event) { var touches = event.changedTouches, first = touches[0], type = ""; switch(event.type) { case "touchstart": type = "mousedown"; break; case "touchmove": type="mousemove"; break; case "touchend": type="mouseup"; break; default: return; } var simulatedEvent = document.createEvent("MouseEvent"); simulatedEvent.initMouseEvent(type, true, true, window, 1, first.screenX, first.screenY, first.clientX, first.clientY, false, false, false, false, 0/*left*/, null); first.target.dispatchEvent(simulatedEvent); event.preventDefault(); } function init() { document.addEventListener("touchstart", touchHandler, true); document.addEventListener("touchmove", touchHandler, true); document.addEventListener("touchend", touchHandler, true); document.addEventListener("touchcancel", touchHandler, true); }
URL: http://stackoverflow.com/questions/5186441/javascript-drag-and-drop-for-touch-devices
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