Revision: 19334
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at October 21, 2009 16:11 by MacEvelly
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// Assumes that the following buttons with instance names are on the stage // shape1, shape2, shape3, shape4, shape5 // bg1, bg2, bg3, bg4, bg5 // font1, font2, font3, font4, font5 // color1, color2, color3, color4, color5 // // This goes thought all the children and cleans out the generic "instance" named children and assigns the rest a click listener for (var i:int = 0; i < numChildren; i++) { var tempName:String = getChildAt(i).name.replace(/\d/g,''); if (tempName != "instance") { getChildAt(i).addEventListener(MouseEvent.CLICK, myButton); } } // Once clicked, this function uses the variables in the name to assign actions function myButton(evt:MouseEvent):void { var goToFrame:int = evt.currentTarget.name.replace(/\D/g,''); var tempName:String = evt.currentTarget.name.replace(/\d/g,''); switch (tempName) { case "shape" : trace(1,tempName,goToFrame); //shapeMC.gotoAndStop(goToFrame) break; case "bg" : trace(2,tempName,goToFrame); //bgMC.gotoAndStop(goToFrame) break; case "font" : trace(3,tempName,goToFrame); //fontMC.gotoAndStop(goToFrame) break; case "color" : trace(4,tempName,goToFrame); //colorMC.gotoAndStop(goToFrame) break; } }
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This uses the button's instance name to assign functions. Instead of using a bunch of event listeners, you can use one function to delegate actions according to the button's instance name.
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It's all in the name - Instance Name Function
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button
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ActionScript 3