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1. Create button that covers the entire ad.
2. Create an instance of the button on the main timeline and name it "buttonClip" in the properties palette.
3. On a new layer add ActionScript to the timeline as follows:
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posted 15 years ago by hotdiggity
On a new actions layer, add the following script to frames requiring to be paused.
10000 represents the delay milliseconds (10 seconds).
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posted 15 years ago by hotdiggity
1. Create button that covers the entire ad.
2. Create an instance of the button on the main timeline and name it "clickTag_bn" in the properties palette.
3. On a new layer add ActionScript to the timeline as follows:
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posted 15 years ago by hotdiggity
This code was adapted from a snippet I found somewhere awhile back... can't claim complete credit
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posted 15 years ago by iloveitaly
basic structure of the actionscript function to listen for cuepoints embedded in a piece of FLV [flash video]. note: cuepoints need to have been embedded when the video was converted from its original format to FLV - prior to importing it into flash
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posted 15 years ago by stiobhart
this is a handy snippet to trace the info about any cuepoints actionscript encounters, embedded in a FLV [flash video]. these traces will display the name, type and time of the cuepoint - in a nicely formatted list
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posted 15 years ago by stiobhart
ActionScript 3
actionscript 3 - button action [listen for multiple events. eg. MOUSE_OVER, MOUSE_OUT, MOUSE_UP]
actionscript3 version of a more complex button action, which responds to rollover, rollout and clicking. this method uses one single 'buttonstuff' function with a 'switch' inside which causes the function to respond differently, depending on what...
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posted 15 years ago by stiobhart
actionscript3 version of the basic button action. in actionscript3, button actions can no longer be attached to the buttons themselves or called from the main timeline. you need to put an 'addEventListener' in the timeline to 'listen' for interacti...
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posted 15 years ago by stiobhart
basic actionscript button action that can be attached directly to a button on the stage. this will NOT work in actionscript 3, which does not allow actionscript to be attached directly onto buttons.
make sure you're attaching this action to a but...
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posted 15 years ago by stiobhart
an external javascript sort function, which you can import into flash to help sort arrays of objects. include the script thus:
#include "objSort.js"
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posted 15 years ago by stiobhart
shows the basic structure of a switch statement. switches are useful when you want to respond to a series of possible values that a variable might have, without having to write a shitload of "if(blah blah){do blah}" code which, as we know soon end...
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posted 15 years ago by stiobhart
this code loads in the necessary actionscript classes for dealing with FLV [flash video] and metadata [in this case cuepoints]. this needs to be loaded right at the beginning of your code, so flash knows how to handle cuepoints embedded in FLV [flas...
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posted 15 years ago by stiobhart
basic structure of the actionscript function to listen for cuepoints embedded in a piece of FLV [flash video]. note: cuepoints need to have been embedded when the video was converted from its original format to FLV - prior to importing it into flash
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posted 15 years ago by stiobhart
This snippet uses the as3corelib which you can download on this page:
http://code.google.com/p/as3corelib/
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posted 15 years ago by publicbroadcast
I copied this from my working example and tweaked some lines to make it generic. Thus there MAY be a typo which I haven't checked for, but probably not. This is what's needed to have something change upon selection of an item in a ComboBox.
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posted 16 years ago by Winkyboy
This is a CS3/AS2 Flash file containing a simple particle system. It requires the use of MC Tween (http://hosted.zeh.com.br/mctween/).
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posted 16 years ago by Winkyboy